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BlueBerryWizard Site Owner Posts: 34 |
Addressed to: Bobo The Kodo. These are the features the projectile system (customized for my map) should have. Like it already does: Guns should shoot using the custom channel abilities. It should also have the option for looping until the units ammo (mana) runs out or the unit is given another command. It should have the options for setting number of projectiles shot each round, the model used by the projectiles, the thing for sound, changing the scale of projectile, impact model, damage caused by each projectile on collision, lifespan and projectile speed, etc. New stuff: Should create a muzzleflash each time the gun is shot that isn't messed up. Should have options to set: (1) How many times a bullet can pass through an enemy before it is destroyed (so I could make sniper bullets pass through say 5 enemies heads before being destroyed) (2) The system needs to take into account specific heights for each unit, so for example when a unit is in prone it doesn't die because a bullet flying overhead of it collided with it. (3) Should be able to support grenades (Should be like ET II, variable range you can fling the nade + bouncing + big explosion sending units in its radius flying into the air bleeding) (4) Knockback option so projectiles from, for example shotguns, knock units back. (5) Should be able to make a working molotov cocktail :/ (6) Option for making units explode when killed by a certain projectile (such as rocket) (7) Organic units should bleed when hit by a projectile. (8) More effieceny! (9) There should be away to correct the sound for the FN Minimi so that it doesn't just play the sound overlapping each other (either that or the sound needs to be made shorter/fixed) | |
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BlueBerryWizard Site Owner Posts: 34 |
Another thing... I also want to make something where if a unit is wearing a bullet-proof vest and gets shot in the mid-section (where the vest is) it causes the unit to get knockbacked + the vest absorbs most of the damage. 3 different types of projectiles should have different effects when hitting a unit wearing bullet proof vest. If it's explosive the damage dealt to the unit should not be reduced and if the unit is killed it should explode and be flung into the air. If it's armour piercing it should do full damage and cause knockback. If it's just your average projectile (such as from shotguns, rifles, heavy machine guns, etc) then it should cause knockback + reduced damage. Also (10) explosions should cause heavy damage to units hit in the middle of the explosion but less damage to those near the outer radius of the explosion (and it should send them flying into the air!) | |
--WOODLE!!!
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BlueBerryWizard Site Owner Posts: 34 |
Two more things I forgot to mention... (11) Option to set whether or not a projectile effects just enemies or both allies and enemies. (12) Homing projectiles (not perfect homing though). I would use it for rocket launcher missiles. To be more specific, the rocket should home in towards the nearest enemy unit (it should be able to miss though.) If you've played Halo 2 and shot a rocket at an angle that was locked onto a warthog, you'll know what I mean.
Just watch this youtube video, it explains things perfectly in ways words can not describe <object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/KQRuUFxVvFI&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/KQRuUFxVvFI&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object> | |
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BlueBerryWizard Site Owner Posts: 34 |
Two more things I forgot to mention... (11) Option to set whether or not a projectile effects just enemies or both allies and enemies. (12) Homing projectiles (not perfect homing though). I would use it for rocket launcher missiles. To be more specific, the rocket should home in towards the nearest enemy unit (it should be able to miss though.) If you've played Halo 2 and shot a rocket at an angle that was locked onto a warthog, you'll know what I mean.
Just watch this youtube video, it explains things perfectly in ways words can not describe
http://www.youtube.com/watch?v=KQRuUFxVvFI&feature=player_embedded | |
--WOODLE!!!
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panda_king Member Posts: 2 |
You can actually make what you described? | |
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