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RL Maple Mall

BlueBerryWizard Posted by BlueBerryWizard at 12:33 AM on February 09, 2009

Alright, this is a synopsis of what the RL Maple Mall project is about.

 

 

Starting with the story...

 

A new strain of the rabies virus has appeared in Canada and spread through many of the North American continents cities. Within a week, millions have fallen ill with the virus and become rabid zombies. The cities few survivors have either fled to rural areas or died fighting. Elsewhere in the world, the other nations are preoccupied with fighting the infection as it spreads around the globe. In the game, you have banded up with 11 other survivors. Your mission is straightforward, search for food, find good places to hold up in during the nights, find ammo and other provisions.

 

There is no conspiracy, no search for a cure, just the desperate fight for survival.

What to expect...
In RL Maple Mall, there will be fields, forests, ponds, lakes, houses, etc. The environment is rural countryside and small towns. Houses and other buildings will serve as your main source of food, but you can also get food from hunting and foraging or from fields. RL Maple Mall will feature wildlife and will make ecological sense (for example if the environment is bare and doesn't look it can support an organism, you most likely won't find anything there when hunting.) Also, because the virus mainly started in the cities, the people of the countryside have been preparing. Some buildings you will come across will be stocked with generous provisions, armaments, and will serve a good place to fight the infection off from. Eventually though, you are your group will expend those resources and will have no choice but to continue your search to find another building, forever roaming around. This adds a nice element to gameplay since you can't camp in one place forever; you have to go and take risks.

The ravenous hordes...
The infected will behave differently depending on weather conditions, as well as whether or not it is day or night. Most zombies will be more subdued during day, so less of them will attack, some might even try to run away. A few zombies actually do better during the day. Zombies of all different types can be expected. Big slow ones, ones that reek of the virus and can harm the non-resistant just by being near, crawling ones, fast ones, maimed ones, berzerk ones, regular ones, etc... sometimes a zombie will die of thirst and you won't even need to kill it.

Features...
Features not already covered will be the following (note: I might have left a few out by accident). A dynamic camera system, a spawning system, good AI, a chat system, physics system, vehicles, barricading, an advanced ammo system, realistic weapons (31+ different weapons), an advanced weapons system (similar to ET II), awesome terrain, multi-level buildings, save/load system, rank system, and now I'm too bored of talking about features to mention anything more... for now... oh well.

Other people...
Once in awhile, AI controlled players will join you guys for awhile. They most likely will die fighting the infected, but if they don't they will eventually head out on there own, after all big groups means food runs out even faster. They may even tell you something too. For example, they might say something that will hint at where you could find a car, where a hospital is, where a heavily infected place you want to avoid is, etc. There are no quests; it's all up to the players to investigate and to pick up on subtle things like this. Ultimately, these clues could make the difference between life and death. (Note: as many things as possible will be changed around each time you remake, so hopefully things won’t get predictable. The house that once was a fiesta of food could be empty in a remake, maybe even contain zombies.)

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