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		<title><![CDATA[Projects]]></title>
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Lots and lots of information about our projects goes here.
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		<link>http://blueberrywizard.webs.com/apps/blog/</link>
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				<title>
The Apocalypse Project
</title>
				<link>http://blueberrywizard.webs.com/apps/blog/show/1676158</link>
				<description>
&lt;p&gt;&lt;strong&gt;&lt;font size="4" color="#ff0000"&gt;IT'S THE ****ING APOCALYPSE DUDE!&lt;/font&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Control Scheme&lt;/p&gt;&lt;p&gt;&amp;#8226; Arrow Key Movement&lt;/p&gt;&lt;p&gt;&amp;#8226; Space Bar Jump&lt;/p&gt;&lt;p&gt;&amp;#8226; Left Click Shooting&lt;/p&gt;&lt;p&gt;&amp;#8226; Hotkey for picking up items in a certain proximity.&lt;/p&gt;&lt;p&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Weapons&lt;/p&gt;&lt;p&gt;&amp;#8226; A variety of different guns, explosives, tools, and the environment.&lt;/p&gt;&lt;p&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Combat &amp;amp; Gameplay&lt;/p&gt;&lt;p&gt;&amp;#8226; Where you aim is basically where the projectile or attack should be directed. If you shoot at the sky that's where your projectile should go. Just like in most FPS games.&lt;/p&gt;&lt;p&gt;&amp;#8226; Medical equipment of various types should be be able to heal hp, cure infection, mend injuries, etc. You should require a teammate to apply medicine to you when you're seriously injured.&lt;br/&gt;&amp;#8226; Various zombies should be able to have different effects on. One in particular I'd like to see is one that explodes when it dies and releases a plague cloud that makes your camera shake and attracts more zombies.&lt;br/&gt;&amp;#8226; All the weapons, ammo, medical, and everything else you'll use should be randomly placed in buildings, vehicles, and other spots each game so people don't know where to search.&lt;br/&gt;&amp;#8226; When you die you have to wait until one of your teammates finds another AI survivor, then you can take over control from that AI.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;Features&lt;/p&gt;&lt;p&gt;&amp;#8226; Physics&lt;/p&gt;&lt;p&gt;&amp;#8226; FPS camera&lt;br/&gt;&amp;#8226; 8 Player Co-operative play&lt;/p&gt;&lt;p&gt;&amp;#8226; AI survivors and enemies.&lt;/p&gt;&lt;p&gt;&amp;#8226; Epic terrain &amp;amp; Multi-floor buildings&lt;/p&gt;&lt;p&gt;&amp;#8226; Tons of Zombies&lt;/p&gt;&lt;p&gt;&amp;#8226; Pimp'd out User Interface.&lt;/p&gt;&lt;p&gt;&amp;#8226; Vehicles&lt;/p&gt;&lt;p&gt;&amp;#8226; etc...&lt;/p&gt;&lt;p&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;More Suggestions: I think we should add food to the game. You'll starve very slowly but if you plan on surviving more then say 12 minutes you'll have to eat once in awhile ingame.&lt;/p&gt;&lt;p&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Bobo, if there's anything else you'd like me to cover please inform me and I'll write about it here. o.o&lt;/p&gt;
</description>
				<pubDate>Tue, 01 Sep 2009 19:11:00 -0400</pubDate>
				<guid>http://blueberrywizard.webs.com/apps/blog/show/1676158</guid>
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				<title>
RL Maple Mall
</title>
				<link>http://blueberrywizard.webs.com/apps/blog/show/424963</link>
				<description>
&lt;p class="MsoNormal"&gt;&lt;span style="FONT-SIZE: 9pt; FONT-FAMILY: "&gt;Alright, this is a synopsis of what the RL Maple Mall project is about.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&amp;#160;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="FONT-SIZE: 9pt; FONT-FAMILY: "&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&amp;#160;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;i&gt;&lt;span style="FONT-SIZE: 9pt; FONT-FAMILY: "&gt;&lt;font color="#ff0000"&gt;Starting with the story...&lt;/font&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="FONT-SIZE: 9pt; FONT-FAMILY: "/&gt;&lt;/p&gt;&lt;p&gt;&amp;#160;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="FONT-SIZE: 9pt; FONT-FAMILY: "&gt;A new strain of the rabies virus has appeared in Canada and spread through many of the North American continents cities. Within a week, millions have&amp;#160;fallen&amp;#160;ill with the virus and become rabid zombies. The cities few survivors have either fled to rural areas&amp;#160;or died fighting. Elsewhere in the world, the other nations are preoccupied with fighting the infection as it spreads around the globe. In the game, you have banded up with 11 other survivors. Your mission is straightforward,&amp;#160;search for food, find good places to hold up in during the nights, find ammo and other provisions. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&amp;#160;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="FONT-SIZE: 9pt; FONT-FAMILY: "&gt;There is no conspiracy, no search for a cure, just the desperate fight for survival.&lt;br/&gt;&lt;br/&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="FONT-SIZE: 9pt; FONT-FAMILY: "&gt;&lt;font color="#ff0000"&gt;What to expect...&lt;/font&gt;&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span style="FONT-SIZE: 9pt; FONT-FAMILY: "&gt;&lt;br/&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="FONT-SIZE: 9pt; FONT-FAMILY: "&gt;In RL Maple Mall, there will be fields, forests, ponds, lakes, houses, etc. The environment is rural countryside and small towns. Houses and other buildings will serve as your main source of food, but you can also get food from hunting and&amp;#160;foraging&amp;#160;or from&amp;#160;fields. RL Maple Mall will feature wildlife and will make ecological sense (for example if the environment is bare and doesn't look it can support an organism, you most likely won't find anything there when hunting.) Also, because the virus mainly started in the cities, the people of the countryside have been preparing.&amp;#160;Some buildings you will come across will be stocked with generous provisions, armaments, and will serve a good place to fight the infection off from. Eventually though, you are your group will expend those resources and will have no choice but to continue your search to find another building, forever roaming around. This adds a nice element to gameplay since you can't camp in one place forever; you have to go and take risks.&lt;br/&gt;&lt;br/&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="FONT-SIZE: 9pt; FONT-FAMILY: "&gt;&lt;font color="#ff0000"&gt;The ravenous hordes...&lt;/font&gt;&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span style="FONT-SIZE: 9pt; FONT-FAMILY: "&gt;&lt;br/&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="FONT-SIZE: 9pt; FONT-FAMILY: "&gt;The infected will behave differently depending on weather conditions, as well as whether or not it is day or night. Most zombies will be more subdued during day, so less of them will attack, some might even try to run away. A few zombies actually do better during the day. Zombies of all different types can be expected. Big slow ones, ones that&amp;#160;reek of&amp;#160;the virus&amp;#160;and can harm the non-resistant just by being near, crawling ones, fast ones, maimed ones, berzerk ones, regular ones, etc... sometimes&amp;#160;a zombie&amp;#160;will die of thirst and you won't even need to kill it.&lt;br/&gt;&lt;br/&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="FONT-SIZE: 9pt; FONT-FAMILY: "&gt;&lt;font color="#ff0000"&gt;Features...&lt;/font&gt;&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span style="FONT-SIZE: 9pt; FONT-FAMILY: "&gt;&lt;br/&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="FONT-SIZE: 9pt; FONT-FAMILY: "&gt;Features not already covered will be the following (note: I might have left a few out by accident). A dynamic camera system, a spawning system, good AI, a chat system, physics system, vehicles, barricading, an advanced ammo system, realistic weapons (31+ different weapons), an advanced weapons system (similar to ET II), awesome terrain, multi-level buildings, save/load system, rank system,&amp;#160;and now I'm too bored of talking about features to mention anything more... for now... oh well.&lt;br/&gt;&lt;br/&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="FONT-SIZE: 9pt; FONT-FAMILY: "&gt;&lt;font color="#ff0000"&gt;Other people...&lt;/font&gt;&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span style="FONT-SIZE: 9pt; FONT-FAMILY: "&gt;&lt;br/&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="FONT-SIZE: 9pt; FONT-FAMILY: "&gt;Once in awhile, AI controlled players will join you guys for awhile. They most likely will die fighting the infected, but if they don't they will eventually head&amp;#160;out on there own, after all big groups means food runs out even faster. They may even&amp;#160;tell you something too. For example, they might&amp;#160;say something that will hint at&amp;#160;where you could find&amp;#160;a car, where a hospital is,&amp;#160;where a&amp;#160;heavily infected place you want to avoid is, etc.&amp;#160;There are no quests; it's all up to the players to investigate and to pick up on subtle things like this. Ultimately, these clues could make the difference between life and death. (Note: as many things as possible will be changed around each time you remake, so hopefully things won&amp;#8217;t get predictable. The house that once was a fiesta of food could be empty in a remake, maybe even contain zombies.)&lt;/span&gt;&lt;/p&gt;
</description>
				<pubDate>Mon, 09 Feb 2009 00:33:00 -0500</pubDate>
				<guid>http://blueberrywizard.webs.com/apps/blog/show/424963</guid>
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				<title>
Cursed Isle ORPG
</title>
				<link>http://blueberrywizard.webs.com/apps/blog/show/234486</link>
				<description>
&lt;p&gt;Cursed Isle ORPG will take you in the story of the Isle and what
happened. Take quests, discover islands, hold monstrous items, do
anything you want.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;Classes:&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;Archer - Heavy Hit, Poisoned Arrow, Rain Arrows, Stealth&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;Berserker - Berserk, Rage, Clash, Beast&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;Elemental - Earth Spawn, Water Spawn, Air Spawn, Electric Spawn&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;Gunman - Lead Shot, Spread Shot, Improved Rifle, Snipe&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;Mage - Shock, Firebolt, Crush, Might&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;Necromancer - Decay, Curse, Deathly Aura, Demon Summons&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;Warrior - Enchanted Armor, Slash, Backswing, Backstab&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;Islands:&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;Murkal - Home Island, Holds Medium Commerce and Creeps&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;Retolan - Abondoned Island (Who knows whats There)&lt;br/&gt;
&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;Semonl - Major Commerce Island with bearly any creeps&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;Aernu Bay - Creep Location with No Commerce&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;Nidas - A plateau with the entrance to the Water Cave&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;Ferouy - A volcano with the entrance to the Fire Cave&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;Lausc - A valley with the cave entrance to the Earth Cave&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;Caves:&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;Water Cave - A cave with no life sustained, or is there?&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;Fire Cave - A cave with lava at every turn&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;Earth Cave - Perfect for mining, but what guards it?&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;Features:&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;Mining - Able to attack different rocks to make them drop resources&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;Tree Cutting - Able to attack trees to let them drop resources&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;Crafting - Able to make items from your Resources (lumber)&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;Terrain - Amazing terrain full of life (jungles, lakes, rivers, caves)&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;Thats all im giving you. You'l have to see it when it comes out!&amp;#160;:F&lt;/p&gt;
</description>
				<pubDate>Wed, 07 Jan 2009 15:18:00 -0500</pubDate>
				<guid>http://blueberrywizard.webs.com/apps/blog/show/234486</guid>
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				<title>
Archonon Bay - Reign of Maelstrom
</title>
				<link>http://blueberrywizard.webs.com/apps/blog/show/219151</link>
				<description>
&lt;p&gt;&lt;font size="2"&gt;Plot.&amp;#160;&amp;#160; Ok, you wake up on the 500 year anniversary of Maelstroms defeat.&amp;#160; Whos maelstrom?&amp;#160; Well, 500 years ago, Archonon bay was a major trade location. traders from everywhere came here to trade. The famous inventor Kadeous Maelstrom, moved here. Shortly after his arrival he invented 5 spectacular gems. Gems that gave the carrier an amazing ability.&lt;br/&gt;&lt;br/&gt;Well, Maelstrom used all the gems on himself and began causing havoc. He kept them with him at all times and grew addicted to the gems. One day, very very early in the morning, Maelstrom arose from the sea in the form of a giant beast. Waves flooded islands, killing villagers all over. Women, men, children, all victims to the firey demon. When nearly everthing was destroyed, a young boy got in his little boat, and sailed to maelstrom. He drew his sword and swung at the beast. Maelstrom clutched the boy in his hands and took him back to his&lt;br/&gt;hideout. For nearly a month, there was silence. But out of nowhere, the young boy named jah returned. He had killed Maelstrom. But then, 3 days later, Jah was killed by an unknown&amp;#160;plauge. Soon everyone forgot about jah and maelstrom and began rebuilding the bay. But today.. on this very day.. history will replay itself. Hero, you must act quick. Stop Maelstrom.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;/font&gt;&lt;font size="2"&gt;&lt;strong&gt;---islands---&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;/strong&gt;Gale island - island you begin on. Its your home island. Where all your friends and family live. Size=tiny&lt;br/&gt;&lt;br/&gt;Ingrown island - dangerous island right next to Gale island. All the villagers are scared of it. This is where your tutorial quest takes place. Size=small&lt;br/&gt;&lt;br/&gt;Merchant cove - several mini quests, several NPCs, several shops. This island is full of life, and is the heart of Archonon bay. Size=medium&lt;br/&gt;&lt;br/&gt;Blue market - just a small port off Merchant cove where you pull your boat in for sea weapons, and for repairs &amp;amp; upgrades. size=tiny&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;Raidon fortress - Industrial pirate hangout. Cannon towers, guard boats, and tons of pirates. Basically an area to gain Exp, and items. Size=medium&lt;br/&gt;&lt;br/&gt;Bella forest - mystic forest, full of hostile creatures. Another area mainly used to gain Exp, and items. Size=medium&lt;br/&gt;&lt;br/&gt;Duel arena - center of the map. Set up friendly duels between players. 1v1, 1v2, 2v2, 3v3, you name it. Select time, lives, terrain, team colors. Everything. Size=small&lt;br/&gt;&lt;br/&gt;Gangelash - Several pirating quests, and only area where Pirates are availible for hire, and Pirate ships are purchasable. Size=medium&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;Monodar Forge - area for players to mine 7 of of 8 types of ore, and craft melee items. Size=medium&lt;br/&gt;&lt;br/&gt;Archonon armory - bring ores here to forge armor types, or stitch mage clothing. Players able to select color of their character. Guidebook on armor types of all enemies in the ocean. Size=medium&lt;br/&gt;&lt;br/&gt;The mills - Sells all types of foods, and beverages. Cook raw food into useable food here. Different shops (Fish, meat, veggies/fruit, liquids) size=small&lt;br/&gt;&lt;br/&gt;Sorcerer's castle - bring ores here to craft mage items, such as staffs. Also, sells magical items at shops. size=medium&lt;br/&gt;&lt;br/&gt;Explagon - bring ores here to craft bows and guns. Also, sells explosive weapons such as bombs and landmines. And a target practice mini game. size=small&lt;br/&gt;&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font size="2"&gt;&lt;p&gt;&lt;br/&gt;Archonon encampment - a place to hire all types of mercenaries except ghosts &amp;amp; pirates. Choose their names, and their armor color. Size=medium&lt;br/&gt;&lt;br/&gt;Hospitality harbor - respawn point. Sells all types of potions. Allows you to mix potions, to gain special effects. Several life/mana fountains. Size=medium&lt;br/&gt;&lt;br/&gt;Toumb of Jah - Where the fallen hero lays. Must fight spirit of Jah to gain his flute. Then jah sells ghost mercenaries. Size=small&lt;br/&gt;&lt;br/&gt;Heartless heights - only reachable by jahs flute. Small pond ontop of an elevated part of land. This is the area you place the 6 gems, to gain access to Maelstroms lair. size=small&lt;br/&gt;&lt;br/&gt;Hamilton's Island - Only place to get a Sea Map. (minimap will be disabled until then) Hamilton is the richest man in Archonon bay. size=small&lt;br/&gt;&lt;br/&gt;Plains of Fire - First gem location, Gem of Wealth. series of minibosses &amp;amp; gates w/ keys. Size=large&lt;br/&gt;&lt;br/&gt;Icicle Islands - Second gem location, Gem of Life. series of minibosses &amp;amp; gates /w keys. Size=small individual islands.&lt;br/&gt;&lt;br/&gt;Land of Sand - Third gem location, Gem of Courage. several minibosses. Once killed, they drop a lantern. Place lanterns in right area to gain access to boss chamber. Size=large&lt;br/&gt;&lt;br/&gt;Vile Isle - Fourth gem location, Gem of Wisdom. teleportation system, like a huge maze to gain access to the boss. (puzzle island) size=large&lt;br/&gt;&lt;br/&gt;Lightning Castle - Fifth gem location, Gem of Power. series of minibosses &amp;amp; gates w/ keys. Size=very large&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;Maelstroms Lair - Final boss chamber. once near end, you fight all 5 main bosses at once, to fight maelstrom. (wow, lots of work for you =) haha)&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;strong&gt;---Features---&lt;/strong&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;If you defeat maelstrom, you gain a Standard of Victory. (item-charm) it adds 100 to your damage, and has your account name on it.&amp;#160; &lt;br/&gt;&lt;br/&gt;Boat combat will be just like in Battleships custom game. auto-fire&lt;br/&gt;Mercanaries are availible for hire. Up to an 8 man crew. Axemen, pirates, swordmen, archers, ghosts, skeletons.&lt;br/&gt;Flute of Jah can be used to teleport you &amp;amp; your boat to defined areas of the map unreachable otherwise.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;/p&gt;&lt;font size="2"&gt;&lt;strong&gt;---Characters in game---&lt;br/&gt;&lt;br/&gt;&lt;/strong&gt;Main boss: Maelstrom&lt;br/&gt;Fire boss: Trednan'ah&lt;br/&gt;Ice boss: Floodflare&lt;br/&gt;Sand boss: Kapadox&lt;br/&gt;Poison boss: Ambartoss&lt;br/&gt;Light boss: Kron&lt;br/&gt;Sea monster boss: Azure&lt;br/&gt;Pirate boss: Captain Drakes&lt;br/&gt;Pirate boat boss: Submerged Hell&lt;br/&gt;&lt;br/&gt;Tutorial friendly pirate crew: Skandia, Drakes Jr, Rocky, Aiden, McCarthy&lt;br/&gt;&lt;br/&gt;Hero that killed Maelstrom long time ago: Jah&lt;br/&gt;&lt;br/&gt;Richest man: Hamilton&lt;br/&gt;&lt;br/&gt;Friendly pirate trainer: Pego&lt;br/&gt;&lt;br/&gt;Boat combat pro: Jeffery&lt;br/&gt;&lt;br/&gt;PLAYER CLASSES:::: Archer, Rifleman, Beast, Knight, Mage, Scientist.&lt;br/&gt;&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;font size="2"&gt;&lt;p&gt;&lt;br/&gt;&lt;strong&gt;---Items---&lt;/strong&gt;&lt;br/&gt;&lt;br/&gt;*all items come in one of eight ranks.&amp;#160; (bronze sword would be worse than a silver sword.&amp;#160; Get it?)*&lt;br/&gt;&lt;br/&gt;RANKS: 1-Bronze&amp;#160;&amp;#160; 2-Steel&amp;#160;&amp;#160; 3-Iron&amp;#160;&amp;#160; 4-Silver&amp;#160;&amp;#160; 5-Golden&amp;#160;&amp;#160; 6-Mithril&amp;#160;&amp;#160; 7-Diamond&amp;#160;&amp;#160; 8-Black Diamond.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;Ok, as you know there are only 6 inventory slots for a hero. Idk how to change that, so we'll make due. I'm going to make a packmule mercenary hireable, to hold all your items that you find, but cant hold. Here are what your player slots will be used for:&lt;br/&gt;&lt;br/&gt;--Knight--&lt;br/&gt;&lt;br/&gt;slot1: Sword&lt;br/&gt;slot2: Shield&lt;br/&gt;slot3: Armor&lt;br/&gt;slot4: Boots&lt;br/&gt;slot5: Helmet&lt;br/&gt;slot6: Gloves&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;--Archer--&lt;br/&gt;&lt;br/&gt;slot1: Bow&lt;br/&gt;slot2: Arrows&lt;br/&gt;slot3: Gloves&lt;br/&gt;slot4: Cloak&lt;br/&gt;slot5: Clothes&lt;br/&gt;slot6: Boots&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;--Beast--&lt;br/&gt;&lt;br/&gt;slot1: Claws 1&lt;br/&gt;slot2: Claws 2 (he can hold 2 weapons)&lt;br/&gt;slot3: Cloak&lt;br/&gt;slot4: Boots&lt;br/&gt;slot5: Clothes&lt;br/&gt;slot6: Gloves&lt;br/&gt;&lt;br/&gt;--Scientist--&lt;br/&gt;&lt;br/&gt;slot1: Wand&lt;br/&gt;slot2: Shield&lt;br/&gt;slot3: Boots&lt;br/&gt;slot4: Helmet&lt;br/&gt;slot5: Gloves&lt;br/&gt;slot6: Clothes&lt;br/&gt;&lt;/p&gt;&lt;p&gt;&lt;br/&gt;--Mage--&lt;br/&gt;&lt;br/&gt;slot1: Staff&lt;br/&gt;slot2: Cloak&lt;br/&gt;slot3: Boots&lt;br/&gt;slot4: Gloves&lt;br/&gt;slot5: Clothes&lt;br/&gt;slot6: Staff Head&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;--Rifleman--&lt;br/&gt;&lt;br/&gt;slot1: Rifle&lt;br/&gt;slot2: Ammunition&lt;br/&gt;slot3: Gunpowder&lt;br/&gt;slot4: Cloak&lt;br/&gt;slot5: Clothes&lt;br/&gt;slot6: Gloves&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;--Boats--&lt;br/&gt;&lt;br/&gt;slot1: Weapon 1&lt;br/&gt;slot2: Weapon 2&lt;br/&gt;slot3: Weapon 3&lt;br/&gt;slot4: Hull&lt;br/&gt;slot5: Repair crew&lt;br/&gt;slot6: Sail&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;--mercenaries--&lt;br/&gt;&lt;br/&gt;slot1: Weapon (depends on class)&lt;br/&gt;slot2: Armor (depends on class)&lt;br/&gt;slot3: Shield (only for some)&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;OK, if you've made it this far, i thank you very very much.&lt;br/&gt;Now, we break down the items even further (lol). So, if you have a.. lets say.. Golden (rank5) Shield. But what kind of shield? &lt;br/&gt;Inside the rank of ore used to craft the item, each item has sub ranks.&lt;br/&gt;Ill go from the worst, to best:&lt;br/&gt;&lt;br/&gt;Shields: Buckler, Sturdy Shield, Rondache, Tower Shield, Monarch, Vortex Shield.&lt;br/&gt;&lt;br/&gt;Armor: Quilted Armor, Leather Armor, Heavy Armor, Divine Armor, Ancient Armor, Sacred Armor.&lt;br/&gt;&lt;br/&gt;Boots: Quilted Boots, Leather Boots, Heavy Boots, Demonhide Boots, War Walkers, Sea monster shell Boots.&lt;br/&gt;&lt;br/&gt;Helmets: Helmet, Full Helmet, Skull Cap, Great Helmet, Avenger Guard, Chaos Helmet.&lt;br/&gt;&lt;br/&gt;Gloves: Quilted Gloves, Leather Gloves, Heavy Gloves, Demonhide Gloves, Matrix Gloves, Gauntlets.&lt;br/&gt;&lt;br/&gt;Cloaks: Ripped Cape, Long Cape, Magical Cape, Demonhide Cape, Hellfire Cape, Cape of Kings.&lt;br/&gt;&lt;br/&gt;Clothes: Quilted Clothes, Leather Clothes, Hard Leather Clothes, Demonhide Clothes, Uniform.&lt;br/&gt;&lt;br/&gt;Swords: Short Sword, Sabre, Long Blade, Gladius, Great Sword, Colossal Sword.&lt;br/&gt;&lt;br/&gt;Bows: Short Bow, Long Bow, Hunters Bow, Composite Bow, Matriarchal Bow, Hydra Bow.&lt;br/&gt;&lt;br/&gt;Claws: Short Claws, Long Claws, Malice Claws, Rippers, Hellfire Claws, Tri-Blade Claws.&lt;br/&gt;&lt;br/&gt;Wands: Light Wand, Magical Wand, Burnt Wand, Yew Wand, Pine Wand, Azure Wand.&lt;br/&gt;&lt;br/&gt;Staffs: Shoft Staff, Long Staff, Burnt Staff, War Staff, Fortune Staff, Azure Staff.&lt;br/&gt;&lt;br/&gt;Rifles: Short Rifle, Long Rifle, Sturdy Rifle, Assassins Rifle, 826 Rifle, Azure Rifle&lt;br/&gt;&lt;br/&gt;Arrows: Arrows of might, Arrows of sight, Arrows of blight&lt;br/&gt;&lt;br/&gt;Staffheads: Sturdy staffhead, Magical staffhead, Snake's staffhead&lt;br/&gt;&lt;br/&gt;Gunpowders: Tossed gunpowder, enriched gunpowder, Fused gunpowder.&lt;br/&gt;&lt;br/&gt;ammo: Flathead ammo, Hollowtip ammo, Pointed tip ammo.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;Boat weapons....&lt;br/&gt;&lt;br/&gt;Small cannon&lt;br/&gt;Catapult&lt;br/&gt;Arrow launcher&lt;br/&gt;Fire arrow launcher&lt;br/&gt;Ice arrow launcher&lt;br/&gt;Grenade launcher&lt;br/&gt;Rocket launcher&lt;br/&gt;Rapid-Fire cannon&lt;br/&gt;Sludge cannon&lt;br/&gt;Fire cannon&lt;br/&gt;Abyssal Cannon&lt;br/&gt;Laser cannon&lt;br/&gt;Flarefire cannon&lt;br/&gt;&lt;br/&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
</description>
				<pubDate>Mon, 05 Jan 2009 13:59:00 -0500</pubDate>
				<guid>http://blueberrywizard.webs.com/apps/blog/show/219151</guid>
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				<title>
Fort Wars
</title>
				<link>http://blueberrywizard.webs.com/apps/blog/show/143358</link>
				<description>
&lt;p&gt;&lt;span&gt;&lt;span&gt;&lt;span style="FONT-SIZE: 10pt; FONT-FAMILY: Arial"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;font color="#00ccff"&gt;Fort Wars&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;img src="http://blueberrywizard.webs.com//photos/Fort Wars/Fort Wars Preview.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;font color="#808080"&gt;[Category] Builder, Monarchy, Epic, Farming, Mining, Forestry, etc.&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;br/&gt;[Progress] Development Stage: Stage 2, Open Beta. (There are a total of 10 stages outlined in detail in the ingame help menu) &lt;/p&gt;&lt;p&gt;&lt;br/&gt;[Development Status] Open Beta. There are no requirements (currently) to work on &lt;font color="#00ccff"&gt;Fort Wars&lt;/font&gt; but Newgen World Editor might be necessary later on.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;[Synopsis] &lt;font color="#00ccff"&gt;Fort Wars&lt;/font&gt; is a strategy game. On average a game of &lt;font color="#00ccff"&gt;Fort Wars&lt;/font&gt; takes about 4 hours to complete. You start of in a fort with one house and children on the way! It is up to you to make sure they survive to adulthood and that everyone kills the rebels as fast as possible. If the rebels get out of hand, as they usually do when there are too many noobs or the game is ill-fated (A lot of the gameplay relies on chance), you must harvest enough lumber (500) to get a house and begin a new empire somewhere else. Overtime as we continue work on the game the gameplay will change dramatically. For now it's about building an empire, massing weapons, expanding, building defenses, and forging alliances. Note that it takes a while to get used to playing this game.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;[Story &amp;amp; Details] You are the leader of a people who dwell in a fort. One of the NPC foes you will encounter is "The Kingdoom of N00bia". The default factions are divided North VS South but if you want too you can forge new alliances later on (Changing alliances early in the game is unwise, infact it can be suicidal if your people are not separated from whoever you?re declaring war with). The game is heavy on strategy but rather light on story. It's up to the player to make there own story and secure their place in &lt;font color="#00ccff"&gt;Fort Wars&lt;/font&gt; history.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;[Platform] Wacraft III: The Frozen Throne&lt;/p&gt;&lt;p&gt;&amp;#160;&lt;/p&gt;
</description>
				<pubDate>Fri, 26 Dec 2008 18:28:00 -0500</pubDate>
				<guid>http://blueberrywizard.webs.com/apps/blog/show/143358</guid>
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				<title>
3D Builder: Prototype
</title>
				<link>http://blueberrywizard.webs.com/apps/blog/show/143029</link>
				<description>
&lt;p style="MARGIN: 0cm 0cm 0pt" class="MsoNormal"&gt;&lt;span style="FONT-SIZE: 10pt; COLOR: #33cccc; FONT-FAMILY: Arial; mso-bidi-font-size: 12.0pt"&gt;3D Builder: Prototype&lt;/span&gt;&lt;span style="FONT-SIZE: 10pt; COLOR: #33cccc; FONT-FAMILY: Arial; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: "&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="FONT-SIZE: 12pt; FONT-FAMILY: "&gt;&lt;br/&gt;&lt;img src="http://blueberrywizard.webs.com//photos/3D Builder/3D Builder Preview.jpg"/&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="MARGIN: 0cm 0cm 0pt" class="MsoNormal"&gt;&lt;span style="FONT-SIZE: 10pt; COLOR: gray; FONT-FAMILY: Arial; mso-bidi-font-size: 12.0pt"&gt;&lt;br/&gt;[Category]&amp;#160;Co-Builder, Make-your-own-game, Simulator&lt;/span&gt;&lt;span style="FONT-SIZE: 10pt; FONT-FAMILY: Arial; mso-bidi-font-size: 12.0pt"&gt;&lt;br/&gt;&lt;br/&gt;[Progress] Development Stage: Near Public Release but not final version. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="FONT-SIZE: 10pt; FONT-FAMILY: Arial; mso-bidi-font-size: 12.0pt"&gt;&lt;br/&gt;[Development Status] Closed Beta* as of December 26th, 2008. Required to work on&amp;#160;&lt;span style="COLOR: #33cccc"&gt;3D Builder: Prototype&lt;/span&gt;&amp;#160;is the &lt;b&gt;&lt;u&gt;Newgen World Editor&lt;/u&gt;&lt;/b&gt;.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&amp;#160;&lt;/p&gt;&lt;p style="MARGIN: 0cm 0cm 0pt" class="MsoNormal"&gt;&lt;span style="FONT-SIZE: 10pt; FONT-FAMILY: Arial; mso-bidi-font-size: 12.0pt"&gt;[Synopsis] &lt;span style="COLOR: #33cccc"&gt;3D Builder&lt;/span&gt; is a 12-player, online co-building game. Using a variety of building parts and an array of tools, you can make just about anything you can imagine. The tools are: Copy, Mass Copy, Paste, Mass Paste, Remove, Remove 2, Enable Control Remove (Makes it so that remove only removes destructibles equal to the one in the clipboard), Shovel (for lowering/raising terrain), Snap-to-grid, Build Teleporter (teleports units to rally point), Build Unit Spawner (Customizable), Undo, Tint (Units only), Spray Can (For changing terrain). A variety of commands allow the player to manipulate the cameras view, customize what size, angle, and variation a destructible will be spawned with, customize the weather, and bring up an alliance menu (To ally/unally players). Building parts in &lt;span style="COLOR: #33cccc"&gt;3D Builder: Prototype&lt;/span&gt; comes in the log cabin, old English, and castle theme. Currently unannounced building parts themes may come out later in development.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;font size="2"&gt;[Story &amp;amp; Details]&amp;#160;No story except that which players make up themselves. Highlights of playing 3D Builder are making a house and fending it off from zombies or having people live in it (which you have to take care of in away alike to the Sims 2, by doing things such as feeding them, having them sleep, etc.) making arenas to battle in, setting up epic battles between castles, and so on! To build certain things special techniques must be utilized by builders. For example, to get things aloft in the air, such as when you want to build a roof, you need to paste the roof on a stack of blocks (or whatever you want to stack underneath it), then use control remove to remove the blocks from underneath the roof.&lt;/font&gt;&lt;/p&gt;&lt;p style="MARGIN: 0cm 0cm 0pt" class="MsoBodyText"&gt;&lt;br/&gt;&lt;font size="2"&gt;[Platform] Wacraft III: The Frozen Throne&lt;/font&gt;&lt;/p&gt;&lt;p style="MARGIN: 0cm 0cm 0pt" class="MsoBodyText"&gt;&lt;font size="2"&gt;&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;&lt;span style="FONT-SIZE: 12pt; FONT-FAMILY: "&gt;&lt;font face="Arial"&gt;*Closed Beta means only Clan Blue members can play the game.&lt;/font&gt;&lt;/span&gt;&lt;/p&gt;
</description>
				<pubDate>Fri, 26 Dec 2008 17:12:00 -0500</pubDate>
				<guid>http://blueberrywizard.webs.com/apps/blog/show/143029</guid>
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